miércoles, 30 de mayo de 2012

Huesos Rig Test

I started testing the facial rig for Huesos. Most of his animation will be driven by the face, so it will be the most complex part of the rig, specially fir his huge eye brow and his big eyes, that will be very flexible to achieve cartoony expressions:




I used lattices and clusters for this test, and it worked but I think I will use joints for the eyes, and I will still use some non linear deformers for the cheeks and the mouth.

I will expand the character a bit more later.

Fernando.


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